Endless
No clock and no countdown. Three bricks at a time, for as long as you can find room for them. The game ends when nothing fits any more.
- ∞No timer, no lives
- 3Bricks in hand at once
- ↺Pick the board back up any time
The bathroom has a rubber duck problem. Drag duck bricks onto the 9×9 board and fill a row, a column or a square to clear it. Keep going until nothing fits.
Each mode keeps its own board, high score and leaderboard, so you can leave one halfway through and start another.
No clock and no countdown. Three bricks at a time, for as long as you can find room for them. The game ends when nothing fits any more.
A pipe drops a new duck onto the conveyor every 1.3 seconds, whether you are ready or not. Let one reach the end of the belt and it costs you a life. You get eight hearts.
Clear a line here and a bomb drops into the gap. Cover it before the countdown runs out, or it slimes the tiles around it. Slimed tiles stay where they are until you scrub them off.
No rotating and no swapping. All you pick is where the three bricks go, and what that costs you two moves later.
Drag a brick out of the tray and onto the board. You get three at a time and you have to place all three before the next set arrives.
Fill any nine in a line and it clears: a row across, a column down, or a 3×3 square. Fill several at once and they are worth a lot more.
Clear on back-to-back placements and the multiplier climbs to ×2, then ×3. Empty the whole board and you get a Perfect Clear.
One line is a hundred points. Four in a single placement is six hundred, and that is before the multiplier.
Earned from the daily gift, or bought with gems. You bank one gem for every 10,000 points you score.
Takes back your last placement and hands the brick back. In Slimed it has a price: undoing pushes the bomb countdown forward a step.
Drop it on any 3×3 square and all nine tiles come clean, slimed ones included.
The heavy one. It clears the square you drop it on plus the two above and below, which is a full third of the board.
Every mode ranks separately, and Total Points ranks everything you have scored across all three. You get a global position from your first game. The player at the top has banked over six million points.
Have a go at it
Open the box on the home screen for free gems and power-ups. Come back tomorrow for another.
One gem for every 10,000 points you score. Spend them on power-ups. You never have to buy anything to keep playing.
Close the app mid-game and it's exactly where you left it. All three modes are saved separately.
English, Deutsch, Español, Français, हिन्दी, Bahasa, Italiano, 日本語, 한국어, Polski, Português, Română, Русский, Türkçe, Tiếng Việt, 中文.
No banners, and nothing full-screen between games. The only video is one you tap on yourself, for a bonus or a second chance.
Built to be played standing up, on a phone, with one hand. Sound, music and haptics all have their own switch.
Yes. Free to download and free to play, with no time limits and no paywalled modes. Gem bundles are optional and only buy extra power-ups, which you can also earn by playing.
None. There are no banner ads and no full-screen ads between games. The only video is one you tap on yourself, either to top up the daily gift or to buy one more move after a game over.
An iPhone or iPad on iOS 16 or later, or an Android phone or tablet on Android 7.0 or later. It is a portrait game and it scales the board to your screen, so it works on small phones and on tablets.
No sign-up, no email, no social login. The game creates an anonymous player for you on first launch, which is what carries your scores onto the leaderboard. Ranking needs an internet connection.
Not yet. Your boards, gems and power-ups live with the anonymous player on that device. If you're moving to a new phone and want a hand, email us before you wipe the old one.
Please tell us at [email protected]. Small game, small team, we read everything.